Biography
I graduated from the СÀ¶ÊÓƵ in 2007 with first-class honours in BSc Computer Games Technology after joining in 2004 as a mature student. I went straight on to study for a PhD in pervasive game design at the School of Creative Technologies, and became a full-time Lecturer in Computer Games Technology in 2009. I have been teaching full-time since then, and became a Senior Lecturer after completing my PhD in 2013. My research interests lie in the creative interpretation of ambiguity in games, and also how "constrained writing" techniques can be applied to Game Development.
Research interests
My PhD thesis was entitled "A Grounded Theory of Emergent Benefit in Pervasive Game Experiences". The thesis examined ways in which players of games creatively interpret the more ambiguous rules in order to better satisfy their needs in the everyday world, such as socialising, learning and expressing individuality.